gb.MANCHESTER, UK
COMMERCIAL STRATEGY / IMMERSIVE / AUDIO

WORK.

Creative strategy and experiences for brands.Discuss a work opportunity

Brands I’ve worked with

Across agency strategy, digital experiences and paid audio.

Show all 29 brands

Gaming strategy & immersive experiences

Brand strategy / Roblox / immersive experiences
Dubit / Roblox / sports

ICC Cricket World Cup

Cricket World Cup Fan Zone

My role: Client strategy & project management

A Roblox fan activation built around the 2023 Cricket World Cup, bringing cricket into the games young audiences already play.

ICC 2023 / FIRST FOUR WEEKS
300M+

In-game impressions

36M+

Brand interactions

Project imagery: Dubit

Dubit / Roblox / fan engagement

Manchester City

StickerBook Challenge

My role: Client strategy

Digital player stickers, City-themed rewards and matchday moments connected across Roblox games.

STICKERBOOK CHALLENGE / PROJECT RESULTS
57M

Players reached

301M

Impressions

1,200

Years of engagement

Project imagery: Manchester City

Dubit / Roblox / brand experience

Maybelline

Glamhattan: Colossal Bubble Watch

My work with Maybelline: Client strategy / Dubit

A Roblox beauty experience combining playful exploration, avatar styling and a storefront for real products.

Dubit case study

Case-study context & imagery: Dubit

Dubit / Roblox / brand experience

L’Oréal

Catwalk Sim

My work with L’Oréal: Client strategy / Dubit

A Roblox runway experience pairing fashion and avatar styling with scenarios about recognising street harassment.

Dubit case study

Case-study context & imagery: Dubit

Gaming strategy, immersive experiences and audio for brands.

Sound design & music production

Games / VR / campaigns / brand films

Paid sound design and original music for games, VR, apps and brand campaigns.

Holdens / VR / heritage

Cartmel Priory

The Young Martyr / VR

My role: Project Lead / Direction and Audio Design and Production

Project leadership, direction, audio design and production for a VR journey into the Priory’s history, told through illustrated characters and immersive scenes.

Project imagery: Holdens

Project film / sound onOpen film
Holdens / Social film / sports

PUMA

PUMA Future / VERSUS

My role: Paid audio

Audio work for a football campaign built around the PUMA Future boot, street players and motion-led films.

Project imagery: Holdens

Project film / sound onOpen film
Holdens / VR / storytelling

Action for Humanity

Through My Eyes / VR

My role: Paid audio

Audio work for a VR experience following a family’s journey through displacement.

Agency case study

Project imagery: Holdens

Holdens / Campaign films / engineering

WSP

Future Ready / Anticipate

My role: Sound design & soundtrack

Sound design and soundtrack work for WSP. Holdens’ published campaign pairs future-focused films with bespoke music and sound effects.

Project imagery: Holdens

Project film / sound onOpen film
HoldensVR / VR game / Steam

Derora

My role: Paid sound design

Sound design for a VR puzzle and climbing game set in a mystical rainforest, launched on Steam.

Game imagery: official Steam listing

Career & experience

Holdens → LOVE. → Dubit
01

Holdens

Account Director / Immersive Service Lead
2016 - Mar 2020

02

LOVE.

Head of Immersive / Digital Innovation
Mar 2020 - Nov 2022
Gaming, VR, AR, 3D, spatial audio and Web3.

03

Dubit

Strategy Lead
Nov 2022 - present

Campaign results across work I’ve helped win and deliver with agency teams.

2bn+

Campaign impressions

350m+

Plays

5,000+

Years of brand engagement

Have a project or role in mind?

For projects, collaborations or work opportunities, get in touch on LinkedIn.

Get in touch on LinkedIn
THE OTHER SIDEExplore personal projects

Visit Mobberley Games on itch.io

Plastic Chair - gameplay trailer

Watch on YouTube