
WSP
Sound design and soundtrack work for WSP, alongside Holdens’ wider campaign.
Read the Holdens case studyI create sound design and music for games, immersive experiences, apps and brand projects. This includes sound effects, original soundtracks and paid music production.
My paid audio work includes Cartmel Priory VR, PUMA, Action for Humanity VR, Bodog, WSP, PizzaExpress and Derora.
Credits vary by project: WSP and PizzaExpress include sound design and soundtrack work; Derora is a paid sound design credit. The portfolio identifies each contribution.

Sound design and soundtrack work for WSP, alongside Holdens’ wider campaign.
Read the Holdens case study
Paid sound design for the VR puzzle and climbing game developed by HoldensVR and launched on Steam.
View Derora on SteamProject imagery: Holdens / official Derora Steam listing.
I also release music as George Bennett and Mobberley, and develop ROOM, a browser drum instrument. The two artist projects have their own catalogues and streaming profiles.
Share the project format, reference material, the music or sounds you need, delivery date and any technical requirements. A playable build or video helps explain how the audio will be used.
Yes. Sound design, SFX and soundtrack enquiries can cover independent games as well as brand and immersive projects.
No. My role differs between projects, so sound design and soundtrack credits are stated separately.
George Bennett · Manchester, UK
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