
Plastic Chair
A platformer in development: hop, swing and crash through a British village while glued to a chair.
Play Plastic Chair on itch.ioI offer game development for brands, developers and collaborators, alongside my independent projects under Mobberley Games. My games span platformers, puzzles and interactive fiction.
Bring a game concept, an existing project or a brief for a playable brand experience. We can discuss the development scope, target platform and support you need.
For a first conversation, share the idea, intended players, target platform, current stage, timing and budget. The independent projects below show examples of my game development practice.
Discuss a game development project
A platformer in development: hop, swing and crash through a British village while glued to a chair.
Play Plastic Chair on itch.io
A released puzzle game about building a gloriously wobbly tower.
Play Get STACKED! on itch.io
A released interactive fiction game about life, choices and the endings they lead to.
Play THE PIG on itch.ioOther independent projects include An Ordinary Life, My Brother’s Gallery and Clock Out. An Ordinary Life is a short narrative walking sim focused on story, developed with AI assistance.
View the current game portfolio · Watch Mobberley Games on YouTube
Alongside game development, I offer sound design, SFX, soundtracks and music production for game projects. My commercial gaming strategy work is shown separately, with agency and role credits.
Explore audio services for games · Explore gaming strategy consultancy
Plastic Chair, Get STACKED! and THE PIG have their own itch.io pages. The links above take you to each game.
They are separate strands of my work. Mobberley Games covers independent projects; the Work portfolio covers commercial strategy, agency collaborations and paid audio.
George Bennett · Manchester, UK
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