Pocket Soundtrack01 / VISUAL INSTRUMENT

YOUR GAME. YOUR SCORE.

Set the scene.
Let the music follow.

Choose a sound, share your game window and play.
The soundtrack responds to what moves on screen.

BAR 0184 BPM
Ready to play
A little place called homeC MAJOR
DarkerBrighter
SubtleDramatic
Beginning1 of 6 voices
Musical energy
28%
Manual
A window into your gameShare a window or try demo motion.

Manual mode. Music follows your settings.

Screen activity—
Screen brightness—

Following the musical arc

Loads when you share a game or open a video · about 50 MB on first use. Frames stay on your device. Scene suggestions are experimental; use a cue to steer.

Six layers. One soundtrack.

25 sounds · 7 acoustic instruments
POCKET SOUNDTRACK / BY GEORGE BENNETTTurn off your game's music. Keep its world.

Play. Watch. Listen.

Choose a game genre and press Play soundtrack. Each preset has its own harmony, motif and rhythm.

On a desktop browser, press Watch game and share the game's window or tab. Turn off the game's existing music in its settings. Keep this instrument open while you play.

The musical director starts with a few voices, adds layers over phrases, then creates breathing space. Open vistas bring wider harmony and a gradual swell. Interiors reduce percussion, volume and musical space. Changes arrive at bar boundaries. Hold mood pauses automatic influence while the music continues.

Try demo motion uses an abstract moving test pattern. Open video lets you try a local gameplay recording. Neither uploads anything.

Use Mute, Solo and Lock to shape the six layers. Lock keeps a sound when you change presets. WAV export creates a repeating loop with a circular arrangement arc. Recording captures the soundtrack performance, up to three minutes.

Choose Orchestral for seven real sampled acoustic instruments alongside the 18 original synthesis patches (about 17 MB on first use). Local scene recognition loads on your device when you share a game or open a video; you can disable it. It it may misread gameplay. Scene cue gives you direct control. Demo motion remains an abstract activity test, not a scene-recognition demo. Game-window capture varies by browser and game; try windowed mode if capture is blank.

Acoustic samples: VSCO 2 Community Edition, CC0 · Versilian Studios / Sam Gossner, Simon Dalzell; cutting by Elan Hickler. Sample library. Local vision: TinyCLIP, MIT, with Transformers.js, Apache 2.0. Model details.